From TSR/Wizards of the Coast
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Player's
Handbook This is the core rule book.
Everything you need to play is right here. This is the
jewel of the 2nd Edition line. This introduced people to
the new AD&D game, a gave us the expanded
proficiency system, introduced Bards as their own class,
and put all of the official spells in one place. -
review by Web
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From TSR/Wizards of the Coast
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Player's
Handbook: Core Rulebook I
This is the core rule book, 3rd and half edition.
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Dungeon Master's
Guide If you plan on running any adventures,
from a simple dungeon crawl to a full blown campaign,
then this is your book. This 2nd Edition DMG is smaller
than it's 1st Edition variant, but the information that
you need is here. - review by
Web
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Monsterous
Manual The most changes between 1st and 2nd
editions can be found here. Monsters got a face lift and
the Monsterous Manual is the result. One monster per
page, expanded stats, a color picture from every
monster. This is stuff we only dreamed of in 1st edition
days. This book was also a big improvement over the
early Monsterous Compendium binders. NOTE: This book
is out of print! You have to check around for new
copies. - review by Web
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Tome of
Magic This book changed the magic system of
2nd edition. It introduced hundreds of new spells, but
also new ideas in magic, such as elemenatal wizards,
quest spells and wild mages. - review by Web
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Dungeons and Dragons Second Edition Player Character
Record Sheets
If you've got characters, then you
need sheets! I know you can download them from the net or even
use a bit of notebook paper. But their is something about a
fresh set of PC sheets that really works for me. Besides they
are fairly cheap in price, but high in quality. - review by Web
Warlock
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Dungeon Master's Screen
The essential product
for DM's. It has your quick reference tables
Buy it
from Amazon.com! click to purchase
Complete Handbooks
These books really were the core for characters and
races for the 2nd edition game. They introduced Kits (a lot of
kits!), plus they contain new skills, spells and even
treasure. These books are now hard to find, but it there is a
class or race you really like then you should make an effort
to get one. - review by Web
Warlock
Player's Option Books
These books seem like overkill to me, but some people
love them. You can still get them at Amazon.- review by Web
Warlock
Spells and Magic
Expand your spellcaster in
new ways. Uses many point systems, even has a spell point
system. Has witches, but I don't care for them.
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Skills and Powers
Expand any character in new
ways. Uses the same point system as above. Expand your ability
scores, classes, powers or kits. Looks like a prototype to
3E.
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High Level Campaigns
A DM's option book and it
has some very useful information in it. I expect to see
something similar for 3E.
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